2008-04-17, 16:37:03
Well maybe change the ultimate to a tinkerer being able to build one pillbox/sandbag bunker/ditch (sandbag wall) in which creeps can take place when they pas the bunker and become entrenched (maybe an armor and Hp bonus and they become the tinkerers color and so their kills give gold), this 'bunker' will not be able to be destroyed until the creeps in it have been killed (and as new troops pas the bunker, it will fill up again), and will not be attacked by siege creeps...... O and maybe even the creeps inside it will be magic immune (AoE skill immune) but maybe this will be to imba (hard to balance)
I don't yet know what to do with very long ranged weapons (none building attacking weapons) and how this can be programmed in the game
but maybe its an idea.
Visjeplus
I don't yet know what to do with very long ranged weapons (none building attacking weapons) and how this can be programmed in the game

Visjeplus