2007-09-20, 02:51:59
It is pretty fun to have an early Demolisher against non-hulled Tinkers. Especially ones that spent most of their remaining gold on an Energy Torpedo or something so you can snipe them repeatedly and get more gold because of their weapon.
As for the idea of buying a more expensive weapon and changing tanks later... I've toyed with that concept with Rock Catapult, except changing to Helicopter. I can say with confidence that having a tank with more useful combat abilities (Single-target damage ability, area-of-effect and/or basic cannon) and a minor weapon is a better idea than starting as a Tinker with a mediocre weapon. I mean really, if you get the Basic Cannon skill you add 60 passive damage per second in addition to your minor weapon which would match, and at L2 beat, any weapon that isn't Energy Torpedo. And if you actually buy the 750- range weapons, I feel sorry for you against any competent opponent...
As for the idea of buying a more expensive weapon and changing tanks later... I've toyed with that concept with Rock Catapult, except changing to Helicopter. I can say with confidence that having a tank with more useful combat abilities (Single-target damage ability, area-of-effect and/or basic cannon) and a minor weapon is a better idea than starting as a Tinker with a mediocre weapon. I mean really, if you get the Basic Cannon skill you add 60 passive damage per second in addition to your minor weapon which would match, and at L2 beat, any weapon that isn't Energy Torpedo. And if you actually buy the 750- range weapons, I feel sorry for you against any competent opponent...

