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Make unique weapns for Dark and Light Force
#23
Well I have been in games where people have suicided to get a frost lazer. How well your team plays is a huge issue here. If you have access to weapons that are in your base that could turn the game around 7k-20k value then you have a far greater chance to win than if you absolutely have to suicide to get any of the better weapons.

I think it would be unanimous that people would prefer not to be completely boxxed in when they are clearly being held back by a feeder or for some other unfortunate reason. By your definition of protecting the middle shop, let's make the one base tag it every 10 mins after they lose all 3 cps. Because if they can't even get there.... the game is over (more than likely)!

Here you are making your point again about having 3 CP's saying it is possible to get to the midshops. Yet again, it is still possible for one team player to get to the other side and buy something from the enemy base (assuming the shop is put near the border of the base).

I'm not saying introduce new weapons in the 1-4K range but rather the mid-range values of say 8k-20k with respective damage outputs.

Balancing weapons isn't that hard. The team that should be able to comeback, should still have a chance and not have to suicide to the mid shop to get real firepower. Simple reasons why Btanks needs new higher damage weapons available in each base.

BUT as I can assure you since I'm suggesting this it is gauranteed to never ever ever happen. So why argue with me?

I'm done here.
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Messages In This Thread
Re: Make unique weapns for Dark and Light Force - by scron2 - 2010-01-01, 01:48:39

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