2010-01-02, 07:19:15
And now you say that adding a new merchant solves that problem. Ok at least that phase of the argument is done.
Now on to the final phase... making the weapons have unique characteristics is something that is balanceable.
One weapons is longer range, the other gets lower range by like 200, whatever.
One is a single projectile, one is many, or a combination of the both.
I keep on seeing my friends saying lazer beats alot of single-shot things. These are definitely 2 extremes.
Keep the items similar enough so that this doesn't happen.
So long as the items are similar enough like frost lazer and death claw lazer, you aren't far off and things
could in theory be balanced if they separated the 2 lazers to each side just as an example.
All you have to do is switch up the ranges a bit and the dmgs or the projectiles etc to the point where they are
unique and cool and have a theme to them "light / dark", whatever. They just can't be 2 completely different things
like "infernal rocks vs lazer" -- that in my opinion is not really a fair matchup.
So again why can't unique items be balanced? Is it because some RULE exists that says "both teams must be able to get it?" and as you remember we covered that issue already by claiming the mid shop can be inaccessible, which is inherently the same argument. Ok, so lets do this?
Now on to the final phase... making the weapons have unique characteristics is something that is balanceable.
One weapons is longer range, the other gets lower range by like 200, whatever.
One is a single projectile, one is many, or a combination of the both.
I keep on seeing my friends saying lazer beats alot of single-shot things. These are definitely 2 extremes.
Keep the items similar enough so that this doesn't happen.
So long as the items are similar enough like frost lazer and death claw lazer, you aren't far off and things
could in theory be balanced if they separated the 2 lazers to each side just as an example.
All you have to do is switch up the ranges a bit and the dmgs or the projectiles etc to the point where they are
unique and cool and have a theme to them "light / dark", whatever. They just can't be 2 completely different things
like "infernal rocks vs lazer" -- that in my opinion is not really a fair matchup.
So again why can't unique items be balanced? Is it because some RULE exists that says "both teams must be able to get it?" and as you remember we covered that issue already by claiming the mid shop can be inaccessible, which is inherently the same argument. Ok, so lets do this?