2010-01-02, 13:16:44
scron2 Wrote:So again why can't unique items be balanced? Is it because some RULE exists that says "both teams must be able to get it?"
Horselance's post summed it up pretty well...
Some weapons will generally be preferable to others that are supposedly "equivalent." Poison Magics are generally preferable to short ranged players than short lasers due to the slight variation in lower range/higher DPS. Personally, I prefer Energy Torpedoes over Bombarding Rockets because of the longer cooldown/higher burst damage. Even if you tweak with range, damage, and rate of fire with each team unique slightly, one weapon will likely be agreed to be more useful than the other. By restricting weapons to a certain team/side you're limiting and dictating the way people play. There is no rule that says "both teams must be able to get it," but it's a lot more easier to keep the game balanced that way. If a player from one team is forced to trek to the enemy base to get a weapon he wants just because he chose a certain side, then it is unfair to him.
scron2 Wrote:and as you remember we covered that issue already by claiming the mid shop can be inaccessible, which is inherently the same argument. Ok, so lets do this?
Please read my past post... Trying to get to a weapon from the middle is NOT the same as going to the enemy base to get a weapon. If you still can't understand that, then try to visualize a situation where the mappers decided to move all the midshops into the Dark Force's base and left the Light Force to grab it from their enemy's base. One is clearly unfair, and one team has one advantage over the other before the game even began. This will be the same case if one team's uniques are better (even if it's very slightly better) than the other team's special weapons.
Starcraft II
PandaBearGuy.614
PandaBearGuy.614