2010-01-12, 03:56:50
The helicopter has fast movement. This guy here talks like aiming an artillery shot is as sure as missle + ground attack (stun) with the helicopter. There is no fucking comparison and plus the helicopter moves much faster. So if a helicopter can outrun the catapult, what sense does it make to make a cheaper tank that much better? The range of nets is not fair to the catapult user as it the price.
For this and more reasons the catapult is completely outmatched by several of the other tanks including thunder because it has a directed stun that can never miss and sky tank just because sky tank is so fast in comparison. I'm not saying make catapult "hunter" imba, I'm just saying give it a fair chance late game.
I'm not buying this bullshit that helicopter is evenly balanced with the catapult. They are clearly not balanced whatsoever as early game tanks. The helicopter outguns it every time because it saves 1500 in speed up purchases, it can buy a cheap hull and still be competitive, and it can afford more weapons to load its slots with because it doesn't have to spend on speed and speed equates to more farmability/movement and gankability on other ground tanks.
I find it amusing that someone has to pose the argument I listed in my first post as if it were in any form fucking valid. It is not valid to say "it hits ground so keep it the same" -- same as saying "the game isn't balanced so keep it the same". Learn to read. The "cata-wave" combo isnt' always gauranteed to land.
FUCK people have 0 reading comprehension around here.
For this and more reasons the catapult is completely outmatched by several of the other tanks including thunder because it has a directed stun that can never miss and sky tank just because sky tank is so fast in comparison. I'm not saying make catapult "hunter" imba, I'm just saying give it a fair chance late game.
I'm not buying this bullshit that helicopter is evenly balanced with the catapult. They are clearly not balanced whatsoever as early game tanks. The helicopter outguns it every time because it saves 1500 in speed up purchases, it can buy a cheap hull and still be competitive, and it can afford more weapons to load its slots with because it doesn't have to spend on speed and speed equates to more farmability/movement and gankability on other ground tanks.
I find it amusing that someone has to pose the argument I listed in my first post as if it were in any form fucking valid. It is not valid to say "it hits ground so keep it the same" -- same as saying "the game isn't balanced so keep it the same". Learn to read. The "cata-wave" combo isnt' always gauranteed to land.
FUCK people have 0 reading comprehension around here.