2010-01-12, 23:19:13
DerSatan Wrote:While i could explain why most of your points are invalid (or at least why they are in my opinion), i will not because your language is inappropriate and aggressive. What about learning to write and post at a forum instead of cursing and telling people to learn to read?
This isn't the first time i recognize that with you. I don't know if we have an active moderator at this board, normally we don't even need one. But you're calling for one it seems.
If you edit your post into a proper discussion format, i will edit mine to a proper response.
No you're just arrogant "or at least you are in my opinion".
I have news for you. I was not using "FUCK" as an insult. Most instances of it are as an adjective. If you need an example here is one:
If you think that using the word fuck as an adjective is wrong then you are a moron and you need to learn that I wasn't insulting anyone but you right now.
Nobody yet has proven to me that the catapult is in any way a better tank than the helicopter right now. Not one single argument shows that mines+shockwave is actually better than a double stun and basically equivalent HP. Detecting mines isn't a problem... you just don't fly over them, or you run over them before they can stack them. There is little to nothing a mine layer can do against a player that uses air because air can fly where you can't lay mines.
YET MORE BULLSHIT:
SCorpA1 Wrote:normally artillery is a ground - ground weapon, so its not thought to hit air objects. in reality you could have a lucky hit with artilletry vs air but its not ment to do so, so i think its stupid
my response of how absurd your argument is:
THE GAME IS NOT BALANCED, SO IT IS NOT THOUGHT TO BE BALANCED. IN REALITY YOU COULD HAVE A LUCKY CHANCE OF A BALANCED GAME BUT ITS NOT MEANT DO BE LIKE THAT, SO I THINK ITS STUPID.
The point is that being able to hit air with a non-targeted "best guess" is in no way unbalanced because the helicopter moves faster than ground tanks to begin with. And if you are playing helicopter late-game then you should reconsider playing it if you get nuked to shit, as is the case with any other tank. You got 2 stuns and you're telling me there's a problem against a dam catapult? Get real.
-----
as for the guy who said "change my strat" and stop whining... the catapult's ability to hit air would be less useful then using mines. So what is the big deal. Invis detection as you mention is not worth buying in your argument so what exactly makes a catapult shot hitting air so unbalanced? Is it only the gyrocopter that would die more? Remember we're talking about a faster, more mobile tank. Like you said if you get all mana skills, you don't outfarm the gyro so where are you going with this argument? Or are you just afraid of the fact that people picking helicopter might die a few more times when a catapult user doesn't go mines... because we all know how easy they are to dodge and not die from.
What this comes down to is how I have won this argument. Mines are clearly better than artillery shot (assuming it could hit air) because it is hard to hit a faster-moving tank that can fly anywhere unobstructed. Clearly mines are not unbalanced since I searched this forum for posts saying exactly that, and none did. Outfarming a gyrocopter requires getting your tank cannon, so if you don't then you don't outfarm the gyro which ends up in a "balance" towards the more mobile helicopter. But if a person choses no mines but cannon they lose the use of mines, which clearly are the better strategy over a catapult shot hitting an air target. So really, what I have proposed is clearly within balance and acceptable. And your responses only clarify the fact that it is balanced because none of you said it would be unbalanced to begin with (I don't see any reasable arguments other than the absurdity that I complained about). Thanks for helping this suggestion move forward and I think we can all see how this makes perfect sense to implement now.