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Catapult should be able to target air with artillery.
#23
LOL mines hit air. Why noone seems to make sense of this and calls me stupid just goes to show how elitist this community is. What I said was make a minor change and they blow up like I said "I LIKE HB", and cry about how the f-word got used in a post as a means to discredit my idea. They argue about anything BUT the topic at hand. Hell, I pretty much have to suggest what they have to say before they say it. I say "MATH" and this guy complains about nuking, while it can be blatantly used against scout, the helicopter can move faster with more HP. There really is nothing to discuss here, if there was it would be complaints about how demo vs scout is imba when using wave+catapult shot. If the argument does not exist for that tank, then I can immediately discredit it for the helicopter. It's that simple.

People are talking like hitting a catapult shot is gauranteed. It is NOT A SURE THING. This means if you miss 2, then effectively you lose 1/2 of that "850" damage. The CD is 40 sec... this isn't DOTA where everything has like a 8 sec CD.

To the guy who said "stop crying" if you are camping your CP, you are bad. Technically helicopter outfarms the demo outright so you're wrong there. Even with little or no HP by the first installment of noob gold at 5 mins, the demo won't have the ability to kill a gyro even if he had wave+catapult to hit air. So I don't see your point. Farming with demo a tornado means nothing, the helicopter has lost no advantage. And since when was it a requirement to make cheaper tanks better than the ones that cost more? Is this Hunter-Theory 1.0? Every single tank more expensive than the demo is still way better so what's your point? It's why people choose cheaper and cheaper+faster tanks. To farm up to get a better tank than demo (eventually) so without catapult hitting air, the heli gets too much of an advantage.
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Re: Catapult should be able to target air with artillery. - by scron2 - 2010-01-15, 01:16:34

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