2010-01-15, 15:30:40
scron2 Wrote:Is that the best you could do? It would be hard to hit air, so let's not change the skill's properties? Are you out of your mind? All I'm asking for is for air to be highlighted when that is cast on them and for the air unit/s to get hit too.
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1) It makes sense
How will it make sense if you hit a Helicopter's/Other Air Tank's shadow and he becomes damaged/stunned/killed? It wouldn't make sense - it'd just look goofy. If you think it'd be fast and easy to rescript the skill so it appears correctly, then pick up JASS and write a script up for them.
scron2 Wrote:Quite honestly if catapult hit air, the game would be funner. If you want to say the change isn't significant, so don't do it which is what I read in the above post, I am suggesting it because:
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2) It makes the game more fun to play
Fun is merely opinion, and most of the people on these boards disagree with yours that it would be. I haven't seen many people outcry that it was a necessary change, as they'd rather see Pala/Velo build a new HB alternative, a new tank, or get the league up and running. It's not worth their time to add something a "little more fun" to a few people when they're working on things that would be "a lot more fun" to a lot more people.
scron2 Wrote:3) There is skill involved.
Reread:
Lezowski Wrote:It won't even matter because you won't be able to hit the helicopters anyway. They're too small, artillery has a small AOE. They move around too much, and are some of the fastest tanks.
ScorpA1 Wrote:in reality you could have a lucky hit with artilletry vs air but its not ment to do so, so i think its stupid
Don't confuse dumb luck with skill.
scron2 Wrote:And where I said sky tank I meant air ship. The "undercutting" or contradictions will exist as evidence that there really is no problem here. Just the fact that people disagree for no good reason. Maxxing mines certainly is more effective BUT the catapult shot adds more "fun factor".
Usually it means their argument is weak and they're resorting to BS to justify their reasoning, but I'll give it to you... Good job!
qweqqweq Wrote:I think it would make sense if the artillery shot hit air and stunned it but only while the projectile was still traveling in the air. I just don't know how hard it would be to get it to work that way, how buggy it might be, and if it would be worth it. It would be really cool to smack a heli with it though.
The Mappers only have so much time to add things to the map... They're planning to push out a new league and a new tank within the next couple versions. Having those would be much cooler

Starcraft II
PandaBearGuy.614
PandaBearGuy.614