2010-01-17, 23:09:49
khEg Wrote:eSVau Wrote:khEg Wrote:I guess one could improve the kick mechanism by adding some information the command works with, e.g. if the player is afk or not, what stats the player has, ...
i dont exactly know how this could be implemented but if there is a way ... you know what i mean
best regards
khEg
You could simple add a required reason, like: -kick <number> <reason>
Actually I thought about something like this:
When a player says -afk / -afkai or is set to afk state for 5 minutes no action then one could say -kick <#> <afk> (like you said)
Or when some1 is a teamkiller there should be a possibility to say -kick <#> <teamkill> (and this should be arranged to work only if there was a real team kill in the last .. lets say 5 minutes or so, buildings included)
For sure it should be still possible to kick feeders but maybe first available after 30 mins or maybe >12 deaths and <2 kills or something like that
best regards
khEg
sounds too complicated to me. Bots and personal banlists already work this way, no need to add this functionality to the core game.
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