2010-02-06, 20:37:26
I would increase the damage of hail of bombs but let them only hit once! Multiple hits are the only problem i do have with that skill. Tripple hits, which i believe are not uncommon, do 2400, 3000, 3600, etc. damage in sum. But besides whether it's common or not to do tripple hits, it's possible which imho shouldn't be possible at all.
With a fast tank you can easily be hit more than twice which is too much damage for that level. Even if Sai dont like comparison with other tank/skills, titans hailfire for example does 1000, 2000, 3000, etc. damage (+stun) and is imho just a bit easier to handle as hail of bombs :roll:
And yes, combos are meant to be strong, i dont have any problem with aiming rocket to stun and locking your target for hail of bombs. But heavy's stun wont last that long, so you can move just the moment hail of bombs starting to hit, which i would mind if hail ob bombs couldn't hit more than once.
So i repeat myself, it should not make multiple hits.
With a fast tank you can easily be hit more than twice which is too much damage for that level. Even if Sai dont like comparison with other tank/skills, titans hailfire for example does 1000, 2000, 3000, etc. damage (+stun) and is imho just a bit easier to handle as hail of bombs :roll:
And yes, combos are meant to be strong, i dont have any problem with aiming rocket to stun and locking your target for hail of bombs. But heavy's stun wont last that long, so you can move just the moment hail of bombs starting to hit, which i would mind if hail ob bombs couldn't hit more than once.
So i repeat myself, it should not make multiple hits.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline