2010-02-07, 01:25:43
Prog Wrote:Seriously, whoever gets hit 3 times by such an ultimate frequently does something wrong. It's so easy to see when someone uses this ultimate and to dodge it at least partially (completly if you are air or have porter) if you are not really close to him. Even if he uses it right (first ultimate, then rocket) it's by far less powerfull as you think it is. I really like the way that this ultimate refers directly to the skill of the target by making multiple hits possible. If the player notices it early and reacts well (moving to sides/porting) he recieves low/no damage ("double hit for sure" is just nonsense against experienced players), but if he moves along with the direction of the ultimate he gets 'heavily' damaged. This wouldn't be possible in the same gradual way without multiple hits.
Adding to that the the heavy tank has huge disadvantages coming from the worse mobility as I allready mentioned. It's a fact that air ship is played way more frequently in clangames just becouse of the mobility (->creeping capacity,... Playing the heavy tank in an air ship/air ship/heavy team in mid is like sacrificeing oneself becouse you'll creep so bad).
Youre right with that point. For sure every at least advanced player knows how to evade HT ulti skill BUT here comes a contradiction that we face: newbies DONT know that so they will get more damage more often. And isnt it the fact that we try to make the game playable for everyone, also new ppl? isnt that also a reason why HB was removed? You could improve HT in other ways so it fits into the game again but the ulti is just too strong.
And one more example for this: lets say you get pushed back into your cp and you DONT have air ship or another air tank. The enemies now have 1 or 2 HTs which just activate their skill .. how do you wanna evade this? impossible..... and thats just how you loose that point because you cant stand this "uber damage"