2010-02-07, 12:15:24
:( Airship is the worst example to be hit by 3-4 hits. Most mobile midgame tank will never be hit even 1 bomb (unless rocketed twice or demon or frost)... It is easy to avoid because it has casting and accelerating delays.
:wink: It was better to give Thunder Tank as example. Because it dont have the mobility, and mostly will be unlucky with creep-block and HT will be a big pain for thunder i must admit..
:!: As it has big damage potential, it lacks a lot of tactical disadvantages. Old HT could tp-stun-sweep creeps and make better ambushes. Now its really hard to make an ambush with tp-stun-ulti because you may hit enemy but wont sweep creeps. Its really hard to keep your ulti for a cp capture as enemy can tp behind you and until you turn and cast and damage enemy, you will be dead mostly...
Shortly it has vulnerability from back, keep attacking it from back, when ambush, keep tp to HT's back always, dont stay in corridors and creep blocks etc etc.. You will notice the difference..
:wink: It was better to give Thunder Tank as example. Because it dont have the mobility, and mostly will be unlucky with creep-block and HT will be a big pain for thunder i must admit..
:!: As it has big damage potential, it lacks a lot of tactical disadvantages. Old HT could tp-stun-sweep creeps and make better ambushes. Now its really hard to make an ambush with tp-stun-ulti because you may hit enemy but wont sweep creeps. Its really hard to keep your ulti for a cp capture as enemy can tp behind you and until you turn and cast and damage enemy, you will be dead mostly...
Shortly it has vulnerability from back, keep attacking it from back, when ambush, keep tp to HT's back always, dont stay in corridors and creep blocks etc etc.. You will notice the difference..
Trolololo