2008-04-11, 15:59:57
Mines would become worthless if any of the suggestions you made were implemented, going for a mine kit is a risky investment too, and you're screwed if the enemy counters your only strategy of getting kills. I went for mining kit with nothing but a demo, a multibow, and a light magic (the one for 1111), my opponent (light tank) was careful, got a hull, and a defuser (without any truesight), he owned me, because I could not keep up, he blew up my mines way faster than I could put new ones. The cooldown is fine as it is.
What could be done to make it easier to counter them is to increase the duration of the wards, or to make them cheaper. Most people I play against with demo do not seem to know that wards exist or can be used against mines, I rarely encounter ward-setting.
No offense intended, but it sounds as if you're pissed because mines annoy you, but that doesn't mean they're imba ;-)
What could be done to make it easier to counter them is to increase the duration of the wards, or to make them cheaper. Most people I play against with demo do not seem to know that wards exist or can be used against mines, I rarely encounter ward-setting.
No offense intended, but it sounds as if you're pissed because mines annoy you, but that doesn't mean they're imba ;-)