2008-04-11, 01:50:13
I think that mines are too strong. When I die to mines I feel cheated almost like a human in normal Warcraft that makes lots of towers. For me it removes all the fun and joy of battle tanks and I look forward to a "no mines" option.
With the recent decrease of hp and an 1000 damage mine it is an instant death, and there is only luck envolved. Furthermore its very difficult to counter mines early game. The observer wards dont counter mines, since
a) you move and dont know where you will stay during the next time
b) it doesnt last particularly long
c) especially early game 200 gold is quite a bit of money and you wont need 1 pack of wards
Its hard to counter mines mid and late game, because the item (I forgot its name) that detects them and makes them explode has a cooldown, so if they buy a mine item you cant compete. Furthermore its 2250 gold (I think) and that is still much money (at least mid game).
At the very least I want the cooldown of the mine defuse kit (is that its name?) removed but I think that mines take away so much fun of battle tanks and should be reduced to 50 % of its current damage.
With the recent decrease of hp and an 1000 damage mine it is an instant death, and there is only luck envolved. Furthermore its very difficult to counter mines early game. The observer wards dont counter mines, since
a) you move and dont know where you will stay during the next time
b) it doesnt last particularly long
c) especially early game 200 gold is quite a bit of money and you wont need 1 pack of wards
Its hard to counter mines mid and late game, because the item (I forgot its name) that detects them and makes them explode has a cooldown, so if they buy a mine item you cant compete. Furthermore its 2250 gold (I think) and that is still much money (at least mid game).
At the very least I want the cooldown of the mine defuse kit (is that its name?) removed but I think that mines take away so much fun of battle tanks and should be reduced to 50 % of its current damage.