2010-02-16, 01:25:05
horselance Wrote::!: I dont like this idea jonjon:
But i like Sudden Death.
:twisted: Haha, I love the old death magic. It wasn't even that good because it gave too much warning to retreat when it had a faster cool down. Also the purchase was extremely risky being 7777. When they upgraded it to do 1000 dmg per hit, the strategy changed. First it was strong, then too strong and now too weak.
Prog Wrote:The question is: Who would ever attack after sudden death? I'd just camp in the base, waiting for the opponents.At least with Sudden Death team work is increased. It also opens a new area of strategic play. I can imagine Goblin Shredder forcing people out of control points, sieges and creeps luring opponents out, more people buying invis, breakers stopping tanks being too aggressive, nets, mines, explosives, factories being dropped, strongest tanks being ganged by 5 people. And that's just the start of it.
At this point, it is not the strongest that matters. It's who can implement a better team strategy.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.