2010-02-16, 11:08:46
I've put it in game_base.cpp. Maybe you want to have it look like this:
This will shuffle the slots after the countdown and only if it's an autohosted game or a game with !autostart x.
EDIT: You could also make the shuffle configurable through a mapconfig
.
Code:
void CBaseGame :: EventGameStarted( )
{
if( m_AutoStartPlayers != 0 )
ShuffleSlots( );
CONSOLE_Print( "[GAME: " + m_GameName + "] started loading with " + UTIL_ToString( GetNumHumanPlayers( ) ) + " players" );
...
}
EDIT: You could also make the shuffle configurable through a mapconfig
