2010-02-18, 16:40:13
1. hitting 3 times is not uncommon, but most common - i'm playing about 2-3 games average a day (taking in the weekends in the calculation where it's 5-10 games mostly and 1-2 games under the week i'd say) and when taking the heavy tank i almost always hit ppl 3 times with HOB. About evading: If you're an ai with 0 ping and 0 reaction time - yes it is easy. If I play on my bot with 8ms ping and my clickrate of about 180-220, yes it's possible. If you do the same math with the average non-pro - and i'm not talking about totally newbie players - you get something like ping of 50-90ms + clickrate of about 80-140 + reaction time, because not all of them are coffeine junkies - and they most of the time have no chance to evade.
Thinking about evading the skill is okay for me, as it adds another strategic component in micro-combat, which is why i love battletanks. But saying that the heavy is not imbalanced - and if you read carefully i (at least i think i did) stated in my post that i find the armour skill to be useless - is in my humble oppinion like saying "common, who can't port in, chaos drop to stun + chaos wave + rain + drop item + buy creeps and spawn them + take item again + click power pack" - it's not that I can't do that or not now many ppl who can do something like that, it's just that you all seem to talking about pros while i talk about the average battletank player, which is someone having played, let's say, 50 games - not 1000.
I'm in for decreasing the area to 375 or 350, but actually, as stated, i'd love to see the armour skill to be removed or replaced by something more useful, making the heavy tank a heavy tank - and not a mortar tank as it is right now.
Hope I didn't step on anyone's toes with what I said, just wanna help increasing balance in this everlasting map
Best Regards
Thinking about evading the skill is okay for me, as it adds another strategic component in micro-combat, which is why i love battletanks. But saying that the heavy is not imbalanced - and if you read carefully i (at least i think i did) stated in my post that i find the armour skill to be useless - is in my humble oppinion like saying "common, who can't port in, chaos drop to stun + chaos wave + rain + drop item + buy creeps and spawn them + take item again + click power pack" - it's not that I can't do that or not now many ppl who can do something like that, it's just that you all seem to talking about pros while i talk about the average battletank player, which is someone having played, let's say, 50 games - not 1000.
I'm in for decreasing the area to 375 or 350, but actually, as stated, i'd love to see the armour skill to be removed or replaced by something more useful, making the heavy tank a heavy tank - and not a mortar tank as it is right now.
Hope I didn't step on anyone's toes with what I said, just wanna help increasing balance in this everlasting map

Best Regards
Getting used to the Sand everywhere. At least it brings us map updates.