2010-03-23, 22:24:10
Andibert Wrote:Prog Wrote:Of course it is possible in terms of implementing a code to make bad stats kickable, but it is not appreciated in terms of ethics. You should teach them or ignore them, but penalising someone, who tries to play as good as possible, can't be justified.
Furthermore it is bad for a map to give negative feedback to beginners/less good players long term, because the map would suffer from accumulating less new players.
The formula I proposed is intended to make it easier to kick intentional feeders. It is a first draft. Values should be altered (if needed) to protect honest noobs.
It might be indended that way, but it just doesn't work like intended then. It is impossible to see any intention just by looking at deaths/time - intentions are just underdeterminated by stats.