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Sky Fortress + Net
#15
griffin1987 Wrote:For one, sorry for the clan reference. Wasn't meant as flaming, but i also hate to say stuff like "someone said" or the like, which is why I wanted to provide at least SOME reference.

But good to know, I'll not say anything about any clan in the future, sorry 'bout that.

Also, I did not post this in the bug forum because I WANTED to hear your oppinion, as such, I like it how you critizise my reasons. I think good critizism makes for a good discussion.

The way I see it - who said what doesn't really matter when it comes to Bug/Feedback/Suggestion. Only the facts one bases their opinions/ideas should be taken into consideration and the rest is usually just biased banter and junk that is better discussed in the community forums. Though I understand the importance of references and such, because saying "someone said" feels more like rumor-spreading, constructive discussion might be better off without giving any names. Too often people become emotionally driven when they see a name or clan in a discussion.

Again, no great harm done - so don't worry too much about it, but something to keep in mind.

griffin1987 Wrote:After all this being said, which of the two would you consider:

1. Net works as I proposed, and sky fortress will not be able to escape it (remember, as being stated, teleport is not possible as well - if it's only "tied to" the ground, as "Prog" (i'll also use forum names from now on) said, I don't see a reason why teleport should be disabled when net'd)
2. Make it possible to teleport out of net - this would make the behaviour more consistent i think
3. Adapt the tooltip of net and sky fortress
4 = 2+3

About neting a pricy tank with a net for 200: If you don't kill the tank with that, it's 200 gold lost, no matter how costy that tank is. Also, if we make an exception for the sky fortress, it would render the net more useless than it already is.

Also, sky fortress is already able to escape stun by his ability - just try chaos teleport of infernal while fortress uses his skill. It's not stunned. Same for every other stun as far as I've seen so far. Plus the skill does damage as well.

Thinking about all these issues - isn't the sky fortress totally imba? 1. It can bomb the base, and also commit suicide with bombs. 2. It can get avoid stun and get away from nets 3. It has the longest "stun" in game (the shutdown systems skill) 4. it has massive hp
And that all for less cost than an infernal, and, what's far more important i think: It's an airtank which you can buy 2 upgrades early than infernal.

No, I don't want to flame around if that can be read into my sentencesWink Just wanna discuss this with everybody


On the flipside, disrupting a Sky Fortress from his ultimate usually denies him (or his team) a 200-1000 gold kill. Whether I intend to kill the Sky Fortress or not, I ALWAYS buy a set a nets when I fight one. Even if I "lose" 200 gold to counter his ultimate, I'm denying him the bounty he SHOULD get from killing my teammate, which is worth much more... More often than not though, with a 4.0-4.5 second hold/stun combo and teammate to help dish out damage, killing the Sky Fortress should be easy.

... The Turbo Boost can break out of a stun? I never really paid attention, I thought if the tank was stun it would have to wait until the stun was finished for the ability to activate. I need to pay more attention to that the next time I play.

As for the Sky Fortress's imbaness - I see it as a good 1v1 tank, maybe even the best. But the way I see it, the Frost Robot > Infernal 1v1 and the Sky Fortress > Titan 1v1. I would also say the Frost Robot < Infernal 5v5 and the Sky Fortress < Titan 5v5. The difference is that the Frost Bot and the Sky Fortress have more single target and smaller AoE abilties and thus geared to fight tanks 1v1. The Infernal and Titan can deal about the same damage to a single target as the former two tanks, but cost more in exchange for having larger spell-casting radii, and thus only reach their potential in group battles.

1. Although they can't commit suicide, the Infernal and Titan can also do devastating damage to a base in a very short amount of time. I also would argue that these tanks have better methods of avoiding feeding. The Infernal has Chaos Teleport to teleport in (letting him save his other teleport to escape), and the Titan has KoF guaranteeing him a few seconds of life.
2. It can't get away from nets, it has some mobility but it's still bound to the ground. When you consider the 5000 Titan AoE or the Goblin Hammer/Stun - this can make a lot of difference in a battle.
3. Sorry if this a bit picky with words, but I see it as a hold, not a stun... The difference doesn't really matter in a 1v1 battle, but when your enemy's teammates can break your ultimate in a battle, all the sudden your long "stun" turns into a <1.0 second "stun." This is why I always carry around a set of nets. Whether I kill the sky fortress or not, the 200 gold will cause him a lot of grief and deny him his only way of keeping his enemy in place.
4. Meh - All end-game tanks have a copious amount of HP. Personally, I rarely go for the Sky Fortress and instead opt to save for the Infernal or Titan.


I would like to see idea 2 implemented, for air tanks to be able to teleport away even if it's in a net... But I don't like number 1. If the net were able to disrupt 2/3 of the Sky Fortress's abilties, the tank would be become easily countered by cheap nets.
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Messages In This Thread
Sky Fortress + Net - by griffin1987 - 2010-03-30, 22:30:20
Re: Sky Fortress + Net - by Prog - 2010-03-30, 22:57:51
Re: Sky Fortress + Net - by Velocity2k - 2010-03-30, 23:04:51
Re: Sky Fortress + Net - by ssl - 2010-03-30, 23:09:47
Re: Sky Fortress + Net - by Prog - 2010-03-30, 23:11:40
Re: Sky Fortress + Net - by horselance - 2010-03-30, 23:13:31
Re: Sky Fortress + Net - by IlPalazzo - 2010-03-30, 23:46:32
Re: Sky Fortress + Net - by Prog - 2010-03-30, 23:50:32
Re: Sky Fortress + Net - by IlPalazzo - 2010-03-31, 00:04:04
Re: Sky Fortress + Net - by Velocity2k - 2010-03-31, 07:26:38
Re: Sky Fortress + Net - by horselance - 2010-03-31, 13:51:20
Re: Sky Fortress + Net - by griffin1987 - 2010-03-31, 14:10:38
Re: Sky Fortress + Net - by griffin1987 - 2010-03-31, 14:15:10
Re: Sky Fortress + Net - by Prog - 2010-03-31, 14:36:58
Re: Sky Fortress + Net - by IlPalazzo - 2010-03-31, 16:15:58
Re: Sky Fortress + Net - by griffin1987 - 2010-04-08, 08:56:27
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-08, 15:33:58
Re: Sky Fortress + Net - by k-bones - 2010-04-09, 19:39:39
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-09, 21:30:39
Re: Sky Fortress + Net - by muhaha96 - 2010-04-10, 10:27:07
Re: Sky Fortress + Net - by griffin1987 - 2010-04-10, 23:12:42
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-11, 00:34:01
Re: Sky Fortress + Net - by Prog - 2010-04-11, 01:02:12
Re: Sky Fortress + Net - by ssl - 2010-04-11, 01:10:04
Re: Sky Fortress + Net - by Prog - 2010-04-11, 01:14:09
Re: Sky Fortress + Net - by hunter_commander - 2010-04-11, 04:59:28
Re: Sky Fortress + Net - by k-bones - 2010-04-11, 19:59:11
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-11, 21:48:11
Re: Sky Fortress + Net - by k-bones - 2010-04-11, 23:51:15
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-12, 03:35:33
Re: Sky Fortress + Net - by DerSatan - 2010-04-12, 07:56:34
Re: Sky Fortress + Net - by k-bones - 2010-04-12, 15:58:47
Re: Sky Fortress + Net - by Prog - 2010-04-12, 16:14:40
Re: Sky Fortress + Net - by k-bones - 2010-04-12, 16:31:49
Re: Sky Fortress + Net - by IlPalazzo - 2010-04-12, 16:40:55
Re: Sky Fortress + Net - by Ger-Dyers-Eve - 2010-04-12, 16:54:08

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