2010-04-09, 11:16:32
Althend Wrote:It is more about the dynamic of the game. More you suck, more it gets hard to kill/survive then you suck even more.
A "fixed income" mode would remove this problem for fun game. If each player gets the same amount of gold (like 500 gld/minute), people would less see the problem about feeders. (the difference between fedders/winners would be only experience)
that sounds interesting to me!
Is it possible, to implement such a mode, to test it? maybe like testing the HB- Mode earlier? :wink:
Der Vorteil an der Klugheit ist, dass man sich dumm stellen kann.
Andersherum ist dies schon erheblich schwieriger.
Andersherum ist dies schon erheblich schwieriger.