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more attractive troop command center
#2
I build TCC really frequently in games with less players (especially 1v1, it's incredible good in 1v1 games playing with a certain multitasking-heavy style) and I think it is good enough as it is. Just get it when at least 1 side lane is allready captured to spawn mortars there as soon as the players previously on that lane changed to mid. Use a Tech Mech to stay at the TCC and asign the TCC and the Tech Mech to a controlgroup. If you time your attacks on cps/other sides with the incomming mortars (+3 snipers for protection against creeps) well, you can do a ton of damage. The benifit of doing this is to keep the opponents occopied as well. They need to look for your possible mortars all the time, which is no easy task.

Another possible use would be to stack snipers, but that doesn't work everywhere and is easily countered.
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Messages In This Thread
Re: more attractive troop command center - by Prog - 2010-04-20, 21:03:25
Re: more attractive troop command center - by ssl - 2010-04-21, 15:48:17

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