2008-04-07, 18:42:09
I wanted to discuss the ultimate of the tinker again. i think the healing effect of this small factory is just too weak to mention overall. nobody plays a tinker with 3 or 4 gold hulls. the factory does wuite well as damage tanker, but i think thats not what it was supposed to be, and it is strange that the tinker has such a close combat ability.
so my suggestion is:
split the "build tower" ability of the tinker into one standard ability and the ultimate.
standard ability:
Build Cannon Tower
first three levels remain the same, last two levels just create better cannon towers.
ultimate:
Build Laser Tower
level 1/2 creates a laser tower which you would build with the current ability on level 4/5.
level 3,4 and 5 would create even better laser towers.
why is this useful:
-the tinker is the tower builder. he is not a fighter himself.
-the "build tower" ability is the only ability in BT which changes greatly from one level to the next.
-you would still get to build the laser tower from tinker level 10, no change here. second laser tower level on tinker level 13 means no change as well.
-with a high level (uncommon that tinkers stay that long), you can build better towers than you can now. this makes up for the fact that tinker towers cannot benefit from the troop ugrades.
other impacts:
-with level 10 or more, you can set 2 (different) towers at once to start holding a position. however, you cannot boost both of them that well with your repair skill (can target only one) and repair module (cooldown).
-easy to implement
-easy to understand
-easy to balance
so my suggestion is:
split the "build tower" ability of the tinker into one standard ability and the ultimate.
standard ability:
Build Cannon Tower
first three levels remain the same, last two levels just create better cannon towers.
ultimate:
Build Laser Tower
level 1/2 creates a laser tower which you would build with the current ability on level 4/5.
level 3,4 and 5 would create even better laser towers.
why is this useful:
-the tinker is the tower builder. he is not a fighter himself.
-the "build tower" ability is the only ability in BT which changes greatly from one level to the next.
-you would still get to build the laser tower from tinker level 10, no change here. second laser tower level on tinker level 13 means no change as well.
-with a high level (uncommon that tinkers stay that long), you can build better towers than you can now. this makes up for the fact that tinker towers cannot benefit from the troop ugrades.
other impacts:
-with level 10 or more, you can set 2 (different) towers at once to start holding a position. however, you cannot boost both of them that well with your repair skill (can target only one) and repair module (cooldown).
-easy to implement
-easy to understand
-easy to balance