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[8.xx] Exploder + Teleport Breaker = explosion anim bug
#2
basically, the exploder's death animation plays out before it can be moved and the aoe damage activates.

if exploder is killed right after he teleports, the timing results as this: death animation (mushroom cloud), movement of exploder to breaker, then aoe damage trigger.

death animation should be delayed a bit, hm? .5 seconds or so- enough time for the trigger to teleport the exploder to the breaker.


Messages In This Thread
Re: [8.xx] Exploder + Teleport Breaker = explosion anim bug - by kuronekonin - 2008-02-18, 04:50:29

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