2010-05-12, 16:22:50
I'll add some hints:
-As you might save for a big tank, you migh as well do the complete opposite: Try to change tank less often as you opponent to save the goldloss from the tankchange. You might play heli/medi quite long, or tanks as Heavy/Air Ship/Sky Tank/Hunter until the very late game (hunter even when everyone else has a titan).
-If you are comfortable with using items well get those with a huge impact on the fight, like troop command, repair kits, teleport,... If you use them well, you can even play 0-0 against someone worth way more gold.
-Most important: Play hitpoint-heavy. You should be rather low on weapons and high on hit points (or items doing something similar, like troops, repair,..). Why? It's quite simple: When you fall behind it is key not to think "how can i catch up?", but rather "how do i stop feeding?". Even if you never catch up goldwise, it is important for your team that you play safe and don't risk createing an unstoppable opponent.
@Raptor: I guess i said that about playing on side lane, as there it is unfortunatly true. In the middle aggressive play can be way stronger, but it is also way harder to pull off, as you likely make mistakes when all 3 players don't act together as a single unity in judging situations and reacting accordingly. But if played well, being aggressive can punish smalles positional mistakes, which playing defensivly/passivly won't. In my opinion the lack of good aggressive play is a "leak" of most average btanks players (including most clan-players), which results from the learning process of the game. When you start playing in publics and when you get your first hints (in any way) you tend to play more defensivly and just go for safe kills, as you can't expect your allies in a public game to help you. The general attitude of playing without fixed teams does play a role here as well - it's difficult to judge equally, when you allways play with different players.
-As you might save for a big tank, you migh as well do the complete opposite: Try to change tank less often as you opponent to save the goldloss from the tankchange. You might play heli/medi quite long, or tanks as Heavy/Air Ship/Sky Tank/Hunter until the very late game (hunter even when everyone else has a titan).
-If you are comfortable with using items well get those with a huge impact on the fight, like troop command, repair kits, teleport,... If you use them well, you can even play 0-0 against someone worth way more gold.
-Most important: Play hitpoint-heavy. You should be rather low on weapons and high on hit points (or items doing something similar, like troops, repair,..). Why? It's quite simple: When you fall behind it is key not to think "how can i catch up?", but rather "how do i stop feeding?". Even if you never catch up goldwise, it is important for your team that you play safe and don't risk createing an unstoppable opponent.
@Raptor: I guess i said that about playing on side lane, as there it is unfortunatly true. In the middle aggressive play can be way stronger, but it is also way harder to pull off, as you likely make mistakes when all 3 players don't act together as a single unity in judging situations and reacting accordingly. But if played well, being aggressive can punish smalles positional mistakes, which playing defensivly/passivly won't. In my opinion the lack of good aggressive play is a "leak" of most average btanks players (including most clan-players), which results from the learning process of the game. When you start playing in publics and when you get your first hints (in any way) you tend to play more defensivly and just go for safe kills, as you can't expect your allies in a public game to help you. The general attitude of playing without fixed teams does play a role here as well - it's difficult to judge equally, when you allways play with different players.