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Tinkers, too effective in mid lane creeping?
#6
Ger-Dyers-Eve Wrote:Uh... how to tell what I want, without doing a cuss? I dont know. Learn to Play!

If you fall back in mid-lane, then just go on top or bot and push there. No one force you to play in mid, battle-tanks is a flexible game and if someone tells you "go out of my lane" then explain him the problem and tell him its a teamgame. Also, as every bodey in the league are thinking "one players in each outta-lane and 3 in midlane" you can use their psycholgy against them and make a rush if there are too much tinkers in mid-lane.

Not quite sure you actually read the whole post. He makes a very valid point and if you've been in the situation it should be quite clear.

Problem with going 2 on lane too early is 2 folded: Less creeps to share and if you manage to push for the cp too early you'll force mid field play which may or may not be a good thing. Afaik, the map is balanced around having 1+3+1 in each lane and the number of creeps /income is based on this.
Not really saying it shouldent be done but in my experience going 2 on lane is usually not a good idea early game and mid/late game people are all over anyways.

eSVau Wrote:Mortars and tinkers are gone

On your own teams towers..?
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements

Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
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Re: Tinkers, too effective in mid lane creeping? - by Equiem - 2010-05-18, 14:22:09

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