2010-05-23, 09:44:19
just finished a game where exactly that happend. thankfully the tinker went hunter at 25 mins and had decent weapons to put in it and was also a decent player. the best thing i can think of is to buy a start tank that you can go 1 hour with. medivac and antigravity tank are i think the 2 best because their best skills do not involve specific damage amount. medivac has speed boost and immunity to weapons that just gets better as game goes longer and antigrav tank has AoE Stun and jump and dimension shift is always good to trap someone. we ended up leaving tinker solo on our team while we pushed lanes. we won the game because the tinker went hunter and helped push and grab bases. i got some lucky kills while capping CPs and became a good threat and kill running tanks.