2008-04-06, 19:10:46
Alright, so we start talking about insane suggestion, I'll try to make some sense in it not completely destroying it(at least immediately).
Talking about lots of weapon upgrades and huge variety of weapons there IS some solution that saw right after reading first message in this topic.
We can divide all weapons by types. For ex, types could be:
* energy weapons
* fragmentation based(artillery & rockets) weapons
* magic weapons
All these weapon types should have their own features that are not accessible on other types. Energy and Fragmentation weapon would differ in huge and Magic weapons will combine abilities of both types but lacking their one or two most exclusive features.
We can make three starting weapons: one weapon for each weapon type.
And, actually, this will be the only weapons you can buy directly.
All other weapons could be achieved by buying an upgrade part for your current weapon.
This part would have an ability to change your weapon in any way.
Each part could also have also it's disadvantages(for ex adding lots of dps can reduce weapon's range, OR adding damage increases cooldown).
Each weapon can have only fixed amount of these parts(e.g. 'modules').
Also, hard restrictions could be applied to all weapons(ex, max range must not exceed 1300, max cooldown must not exceed 3.5 seconds, etc.)
Combining these modules you can create any weapon in the game as we know it now.
Some extra weapons could be accessible to by directly, let's name them 'exotic'. Such as Flamer or other stuff that does not fall with assumed weapon types.
You can also make starting weapons to differ by price that would determine a number of modules a weapon can have.
I know what you are thinking of - this idea is much more insane than was purposed at the beginning.
Main disadvantages:
* TONNNS of works to implement
* TONNNS of work to balance
* may be very difficult to get in by noobies:)
Main benefit:
* it is very logical, 'constructive'-type and 'creative' approach to weapon buying(it's like to assemble a computer with your own hands rather than buying it directly in the shop fully assembled and sealed).
* it will add that spicy zest in your map:)
At the end:
I do not even hope that this idea would be implemented, I just took my ideas to you for your consideration.
But it would be nice to see it in somebody's mod;-)
Talking about lots of weapon upgrades and huge variety of weapons there IS some solution that saw right after reading first message in this topic.
We can divide all weapons by types. For ex, types could be:
* energy weapons
* fragmentation based(artillery & rockets) weapons
* magic weapons
All these weapon types should have their own features that are not accessible on other types. Energy and Fragmentation weapon would differ in huge and Magic weapons will combine abilities of both types but lacking their one or two most exclusive features.
We can make three starting weapons: one weapon for each weapon type.
And, actually, this will be the only weapons you can buy directly.
All other weapons could be achieved by buying an upgrade part for your current weapon.
This part would have an ability to change your weapon in any way.
Each part could also have also it's disadvantages(for ex adding lots of dps can reduce weapon's range, OR adding damage increases cooldown).
Each weapon can have only fixed amount of these parts(e.g. 'modules').
Also, hard restrictions could be applied to all weapons(ex, max range must not exceed 1300, max cooldown must not exceed 3.5 seconds, etc.)
Combining these modules you can create any weapon in the game as we know it now.
Some extra weapons could be accessible to by directly, let's name them 'exotic'. Such as Flamer or other stuff that does not fall with assumed weapon types.
You can also make starting weapons to differ by price that would determine a number of modules a weapon can have.
I know what you are thinking of - this idea is much more insane than was purposed at the beginning.
Main disadvantages:
* TONNNS of works to implement
* TONNNS of work to balance
* may be very difficult to get in by noobies:)
Main benefit:
* it is very logical, 'constructive'-type and 'creative' approach to weapon buying(it's like to assemble a computer with your own hands rather than buying it directly in the shop fully assembled and sealed).
* it will add that spicy zest in your map:)
At the end:
I do not even hope that this idea would be implemented, I just took my ideas to you for your consideration.
But it would be nice to see it in somebody's mod;-)
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!