Poll: You would like the Orbital Control to be nerfed
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Yes, more cooldown
25.00%
3 25.00%
Yes, add mana cost
25.00%
3 25.00%
Yes, it should do less damage
0%
0 0%
Yes, should cost more
0%
0 0%
Yes (nerf it on several areas.)
0%
0 0%
No!
50.00%
6 50.00%
Total 12 vote(s) 100%
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Orbital Control OP - Unbalance of multi use of OC
#3
Main differance between gold hull and orbital control is that is does splash damage. It doesn't help if all players has a gold hull each, when everyone is trying to hold a CP while altogether getting hitted by 2-4 orbital wielded players strikes at the same time. They are effective in clusters and vs buildings. If players enter one or 2 by 2 to defend CP to prevent everyone to getting hit by Orbital, they get raped by teamwork anyways.

Well with in ADDITION of tanks abilities this is quite devastating and I think it should have a minor mana cost or higher cooldown at least, also this weapon gets stronger during the game with better attack upgrades.

Although the orbital control has been almost been nerfed at 40% on earlier instance and replaced with bonus damage pr attack upgrade, you only need lv 12 attack upgrade if I don't recall wrong to get the old 800 damage pr orbital.


As a stacking weapon this is, it isn't same as mines as they actually can be countered with defusals and spotted with radar. It's a item direct damage ability and is in many ways a better option than a heavy mine which cost the same. The different is the heavy mine does immediate damage while orbital control also with ease can be used for destroying enemy base as well. Both is useful in their ways but orbital is a offensive weapon while mines are more defensive which can be used for making minefields.



Althend, the guard is the worst counter for orbital as it get pwnt by masses of it.

It's OP. Nerf nerf nerf...
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Messages In This Thread
Re: Orbital Control OP - Unbalance of multi use of OC - by TKF - 2010-08-31, 01:41:50

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