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Natural magic damage reduction to all tanks
#1
I think that giving a natural -6 damage reduction/level (min damage 50) to different tank would increase the strat in the game.

Currently, there is a difference of cost concerning the range of the weapon.
But what about the delay?
2 weapon with same range and same dps would have the same cost but different delay.

If we give a natural magic damage reduction to all tank. People may be more interested on taking high delay weapon.
Even if the dps is the same, the low delay weapon would do less damage.

Then people would be more interested in high delay weapon and the all weapons would be used.

Don't say that if we do that, everyone would take high delay because creep would be more useful against high delay weapon.


What do you think about this idea?
I am so good that I don't even need to type -rc because I never die !
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Messages In This Thread
Natural magic damage reduction to all tanks - by Althend - 2008-04-06, 17:19:30

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