2008-04-06, 12:00:29
From a imbalance discussion yesterday a quite good idea came up. As it is really hard to make the demolisher + multi bow weaker, but not useless it may be the wrong approach to do so, otherwise we should try to create a really good way adepting to it. The suggestion which came to our mind might not be enough, but in my opinion it can be a step forward: Antigrav Jump should not trigger mines. With this change the antigrav can take more risk against demolishers, due to the fact that you can dodge the mines. With some sort of small cooldown increase of mines this might be a way solving the demolisher case by creating a real counter and makes the antigrav a more frequently choosen tank (as it is now you rarely see one in private games).