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Guard root ability
#4
I never skill root above rank 1 to keep the mana cost as low as possible, try to hit the 0:20,0:40,1:00 spawn times for treants by planting right before it.
Its usually impossible to keep rooted whatever weapons or equip you might have.

You're not forced to play it like a tower just because you've got root. In my opinion that skill needs to be changed into something a lot more mobile. Its solid on paper but impossible to use with the current importance of walking with creepwaves and having mobility (Air Ship dominance anyone?).

You could always take a peak at the replay posted Here for some alternative uses of the Guard.
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements

Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
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Messages In This Thread
Guard root ability - by ckibibi - 2010-09-18, 11:59:30
Re: Guard root ability - by TKF - 2010-09-18, 14:45:31
Re: Guard root ability - by Althend - 2010-09-18, 23:51:00
Re: Guard root ability - by Equiem - 2010-09-20, 17:37:28
Re: Guard root ability - by Exodus - 2010-09-22, 16:59:08
Re: Guard root ability - by TKF - 2010-09-22, 18:25:39
Re: Guard root ability - by eSVau - 2010-09-22, 18:30:23
Re: Guard root ability - by AGGInator - 2010-09-22, 20:19:35

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