2008-04-06, 04:30:39
no no what i mean is they all have a base price of 1k or even free... but they are all reduced in dmg. they will still have range and speed just not the dmg. here is an example.
all weapons keep range and speed but lets say we set them to having 10 upgrades each
you would then take all weapons at MAX lvl and devide its dmg by 10 and that would be its dmg when you first buy it so lets say you get a lazer lvl 1 would do 80 dps and add 80 each time you pay to lvl it
if you get a energy torpedo it would do 19 dps and add 19 per lvl
now there are issues with the lazer having a range change but you could make the range change be the last 2 upgrades and the first 8 be dmg only so the dmg would be 100 dps starting
granted devided by 10 may be a bit much so mabie 5 or something i dont know im simply giving ideas on how to have more variety from the start so please toss in some ideas too dont just bash everything
the same idea could be used on tanks aswell... but thats a bit much for now
all weapons keep range and speed but lets say we set them to having 10 upgrades each
you would then take all weapons at MAX lvl and devide its dmg by 10 and that would be its dmg when you first buy it so lets say you get a lazer lvl 1 would do 80 dps and add 80 each time you pay to lvl it
if you get a energy torpedo it would do 19 dps and add 19 per lvl
now there are issues with the lazer having a range change but you could make the range change be the last 2 upgrades and the first 8 be dmg only so the dmg would be 100 dps starting
granted devided by 10 may be a bit much so mabie 5 or something i dont know im simply giving ideas on how to have more variety from the start so please toss in some ideas too dont just bash everything
the same idea could be used on tanks aswell... but thats a bit much for now