Poll: Are the mines to strong?
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No, the mines are to weak, TEH NEED MORE POWAH!
13.79%
4 13.79%
It's fine! It doesn't need to be changed.
55.17%
16 55.17%
Yep, the mines is too imba, they should be nerfed!
31.03%
9 31.03%
Total 29 vote(s) 100%
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THE MINES!! To strong, good enough or to weak?
#81
I don't think mines are too strong.
It's activation time (3 seconds) is never 3 seconds. It's at least 5. Laggy people can never get killed from a mine. By the time their computer can even detect the mine placement, the countdown begins then. This makes strategies like trader invis + mine or anti-grav ulti + mine useless.

In normal gameplay though, mines are a defensive procedure:
I use to to prevent people from buying from the weapons shop in mid.
I use it to prevent people buying tanks at the goblin trader.
I use it to prevent people from taking control points.

But, I reckon a person should be able to use diffuse against enemy mines and the explosion from it should damage friendly and enemy units. That's an open strategy.
Mines should go back to their former self and you should improve the diffuse pack.
And how about introducing an ultimate mine? Tongue

Games end up sucking when you nerf a lot of things. That's why King of Fighters is dead.

And for people who can't beat a demo -- Two ways to tank it without having to retreat: light tank + stun + heal combo (makes people think twice before using catapult) OR Helicopter + bombarding rockets. Unfortunately for helicopter, you have to make a decent amount of kills to make up for the slow levelling and lack of creeping. But it works.
Bring back old Death Magic.
---
Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Messages In This Thread
Re: THE MINES!! To strong, good enough or to weak? - by jonjon - 2008-04-05, 03:01:29

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