2008-04-03, 11:41:44
Well in fact i was going to say the same... It can be even more advantageous in a Pro hand. Because you can wait enemy to get a lower hp and blow him when he is eg. half hp. Or you can blow 2 mines when he is between 2 of them... Normally you cant do that because when enemy hits a mine he returns back...
+50% is not necessary because when u get 50% bonus, it already nearly same damage as it does now when you will auto-cast. They must be strategic tools, not blowing an enemy in one shot... You must fight enemy and when you catch him enough hp on your mine, you blow him. Or harmonically you can kill a full hp enemy by blowing all 3 mines when he returns back... (you cant do that now)
I say this adds more strategy to mines and some skill requirement like all other tanks do need... And recent damage is enough for this.
Laying the mines and sitting in your base is not a gaming... (well i do the same but it is so easy and powerful to do that...) Even jumping with explosives needs a skill...
+50% is not necessary because when u get 50% bonus, it already nearly same damage as it does now when you will auto-cast. They must be strategic tools, not blowing an enemy in one shot... You must fight enemy and when you catch him enough hp on your mine, you blow him. Or harmonically you can kill a full hp enemy by blowing all 3 mines when he returns back... (you cant do that now)
I say this adds more strategy to mines and some skill requirement like all other tanks do need... And recent damage is enough for this.
Laying the mines and sitting in your base is not a gaming... (well i do the same but it is so easy and powerful to do that...) Even jumping with explosives needs a skill...
Trolololo