2010-11-21, 19:35:54
Watched it now.
Game starts with a huge blunder by Alexandro1. You absolutly must not die against a scout with just 2 basic magics. With less time to creep and less weapons he instantly falls behind in gold. Lol (not going to write Lioooooil every time^^) has close to a 1k gold lead after just 5 minutes and changes to an air ship. Good desicion, as he skips a hull that way (so less gold loss in the future as he does not need to sell anything additionally).
Next situation I want to point out is the next death of Alexandro1. Getting killed by drones and lightning (which probably suprised him, as it is not overly common to get both of those mana-spells) is something which should not happen obviously, but which might with just a small mistake and getting hit by a lot of drones. The pivotal point here is rather how Lol uses the time-frame of the respawn to buy mortars at the opponents cp and he kills the tower. Great decisionmaking and quick thinking. Even if there is a chance to die when doing this, the benefit is immense. As soon as the tower is lost Alexandro1 needs to play defensivly and cautiously, because if he dies in vicinity of the cp the game might be already lost. Also the possibilties for the Lol's mid- and late-game tactics increase, as he can now do double cp attacks with tech mechs, or be agressive with teleporter (+troops).
Tech mech gets the mid cp at ~12:50, after some canceled attempts by Lol before, but the Tech mech movement in mid wasn't noticed and therefore was not countered appropriately. It should have looked fishy that Lol suddenly changes his focus to the side lanes. When an opponent does exactly that lane swap after killing a tower, it is absolutely pivotal to search for any tech mechs and if there are any to get a barricade at the lone cp.
Highly unnecessary death gives Lol the top cp without much effort. 2 cps down against a player like Lol is probably impossible to catch up for anyone. The rest of the game is merely just safe (buildings at cps!) and solid play until the game is won. Lol overextends himself a bit in attacking with his new sky tank once, but that didn't impact the game any more.
Overall: Just a couple of mistakes by Alexandro1 deciding the game. Some of them don't even look like that deciding at first, but Lol adapted very well and quick to the tactical possiblities available. Getting a kill close to the opponents cp -> insantly gets mortars. Opponent has an undefended (no building) cp -> go for 2 cps at once. While abuseing small mistakes of Alexandro1's Lol made close to no mistakes at all (at least I didn't find a lot) and those which he made didn't effect the game. Beating him will be a real challenge for the next player.
Game starts with a huge blunder by Alexandro1. You absolutly must not die against a scout with just 2 basic magics. With less time to creep and less weapons he instantly falls behind in gold. Lol (not going to write Lioooooil every time^^) has close to a 1k gold lead after just 5 minutes and changes to an air ship. Good desicion, as he skips a hull that way (so less gold loss in the future as he does not need to sell anything additionally).
Next situation I want to point out is the next death of Alexandro1. Getting killed by drones and lightning (which probably suprised him, as it is not overly common to get both of those mana-spells) is something which should not happen obviously, but which might with just a small mistake and getting hit by a lot of drones. The pivotal point here is rather how Lol uses the time-frame of the respawn to buy mortars at the opponents cp and he kills the tower. Great decisionmaking and quick thinking. Even if there is a chance to die when doing this, the benefit is immense. As soon as the tower is lost Alexandro1 needs to play defensivly and cautiously, because if he dies in vicinity of the cp the game might be already lost. Also the possibilties for the Lol's mid- and late-game tactics increase, as he can now do double cp attacks with tech mechs, or be agressive with teleporter (+troops).
Tech mech gets the mid cp at ~12:50, after some canceled attempts by Lol before, but the Tech mech movement in mid wasn't noticed and therefore was not countered appropriately. It should have looked fishy that Lol suddenly changes his focus to the side lanes. When an opponent does exactly that lane swap after killing a tower, it is absolutely pivotal to search for any tech mechs and if there are any to get a barricade at the lone cp.
Highly unnecessary death gives Lol the top cp without much effort. 2 cps down against a player like Lol is probably impossible to catch up for anyone. The rest of the game is merely just safe (buildings at cps!) and solid play until the game is won. Lol overextends himself a bit in attacking with his new sky tank once, but that didn't impact the game any more.
Overall: Just a couple of mistakes by Alexandro1 deciding the game. Some of them don't even look like that deciding at first, but Lol adapted very well and quick to the tactical possiblities available. Getting a kill close to the opponents cp -> insantly gets mortars. Opponent has an undefended (no building) cp -> go for 2 cps at once. While abuseing small mistakes of Alexandro1's Lol made close to no mistakes at all (at least I didn't find a lot) and those which he made didn't effect the game. Beating him will be a real challenge for the next player.