2008-04-02, 22:16:37
If make mines triggered manually then their damage should be INCREASED by 50%.
Or the mines will became useless.
So, manuall triggered lvl3 mine will do more than 1500 dmg(must be balanced to can kill lvl7 Antigrav). And auto-triggered lvl3 mine will do only about 750 dmg.
I don't think you'll be able to control all of your mines if their number will exceed, for ex, 10(I talk about myself actually:)).
Or the mines will became useless.
So, manuall triggered lvl3 mine will do more than 1500 dmg(must be balanced to can kill lvl7 Antigrav). And auto-triggered lvl3 mine will do only about 750 dmg.
I don't think you'll be able to control all of your mines if their number will exceed, for ex, 10(I talk about myself actually:)).
horselance Wrote:Why I say no to ally triggering:Well, yes, a bit confusing issue. I just put here some thoughts about mines and realism. But it seems you read my post inattentionly:). I mentioned about having this allied-triggering ability to work ONLY when enemy is near. And this radius can be balanced(I think about 600-1000 is good).
You lay the mines to side of nearby your base, never ex: 65% far from your base. You always tour where your mines are. Even it is 10% it is a big chance because you pass a mine every second... I say NO to ally triggering or maybe 1.5% or less.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!