2008-04-02, 21:59:18
Why I say no to ally triggering:
You lay the mines to side of nearby your base, never ex: 65% far from your base. You always tour where your mines are. Even it is 10% it is a big chance because you pass a mine every second... I say NO to ally triggering or maybe 1.5% or less.
Crittical failure can be done.. can countdown by levels as 40%-32%-24%-16%-8%... Blow up? No.. Misfire? No... When you send a rocket, there is no faillure. It will only apply when placing, at least you must know if it is placed or not, unless you can't trust any mine, will it explode or not?...
But still it needs a damage reduction because still it kills a helli at lvl3 alone. No skill, no action but only a click... Hmmm when saying a click i got a idea now:) How about making mines manual use? 2 options: you can auto-cast to make it explode when a tank gets near. Or you can disable auto-cast to use it manual but when it auto-explode it will cause less damage because it will explode when enemy tank is not near enough (about 50% damage)... Manual control will be only way to cause it explode in time and cause maximum damage... This can make it a little action and skill-required skill...
lol i liked my idea
You lay the mines to side of nearby your base, never ex: 65% far from your base. You always tour where your mines are. Even it is 10% it is a big chance because you pass a mine every second... I say NO to ally triggering or maybe 1.5% or less.
Crittical failure can be done.. can countdown by levels as 40%-32%-24%-16%-8%... Blow up? No.. Misfire? No... When you send a rocket, there is no faillure. It will only apply when placing, at least you must know if it is placed or not, unless you can't trust any mine, will it explode or not?...
But still it needs a damage reduction because still it kills a helli at lvl3 alone. No skill, no action but only a click... Hmmm when saying a click i got a idea now:) How about making mines manual use? 2 options: you can auto-cast to make it explode when a tank gets near. Or you can disable auto-cast to use it manual but when it auto-explode it will cause less damage because it will explode when enemy tank is not near enough (about 50% damage)... Manual control will be only way to cause it explode in time and cause maximum damage... This can make it a little action and skill-required skill...
lol i liked my idea

Trolololo