2008-04-02, 17:55:01
Well, causing the mines to do damage friendlies when triggered, doesn't sound that bad.
Also making defusing enemy mines to be harmful against them.
But playing against demolisher mines, it's quite annoying. It's not tempting to buy defuse stuff when the demolisher is worth less than defuser and radar.
Mines do cost 10 mana pr level, have 40 sec cooldown, does quite much damage. Also the only ability that gets stronger for every attack upgrade. Demolisher is a very good strategy against light tank, and maybe heli too, but against tinkers (when they get hull) the demolisher is often most ineffective against them in terms of low firepower at start. Demolishers have high hp, so they won't be so easily killed from tinker towers either.
I have to admit that I dislike playing against demolishers with mining tactic with weaker tanks than demolishers.
Also making defusing enemy mines to be harmful against them.
But playing against demolisher mines, it's quite annoying. It's not tempting to buy defuse stuff when the demolisher is worth less than defuser and radar.
Mines do cost 10 mana pr level, have 40 sec cooldown, does quite much damage. Also the only ability that gets stronger for every attack upgrade. Demolisher is a very good strategy against light tank, and maybe heli too, but against tinkers (when they get hull) the demolisher is often most ineffective against them in terms of low firepower at start. Demolishers have high hp, so they won't be so easily killed from tinker towers either.
I have to admit that I dislike playing against demolishers with mining tactic with weaker tanks than demolishers.