2010-12-09, 18:09:02
here another possible anti air tank i just thought of.
Dragonhunter (5000)
Armor: 3
Movement Type: Air
Movement Speed: 290
Seeking Missile [Q] (Active)
Send two missiles towards the target in a range of 1000, each able to deal damage. If the target moves out of range, the missiles may hit the ground dealing all the damage around the targeted ground. Missiles may be shot down.
Level 1: 150 Damage per Missile, max range of 1000
Level 2: 225 Damage per Missile, max range of 1075
Level 3: 300 Damage per Missile, max range of 1150
Level 4: 375 Damage per Missile, max range of 1225
Level 5: 450 Damage per Missile, max range of 1300
EMP Orb [W] (Active)
Sends an fast moving orb towards the direction the Dragonhunter is flying. After a range of 900 it detonates in an area of 450, dealing less damage while releasing an EMP shockwave which cripples down all movement speed by 15% and armor of nearby enemy units. If the orb hits an flying hero unit before reaching the target location, all effects are doubled towards the hero being hit and mana is being consumed for additional 75 damage.
Level 1: AoE deals 50 Damage, decreasing Armor by 1, maximum depleted mana on single target of 3.
Level 2: AoE deals 75 Damage, decreasing Armor by 1.5, maximum depleted mana on single target of 3.
Level 3: AoE deals 100 Damage, decreasing Armor by 2, maximum depleted mana on single target of 4.
Level 4: AoE deals 125 Damage, decreasing Armor by 2.5, maximum depleted mana on single target of 4.
Level 5: AoE deals 150 Damage, decreasing Armor by 3, maximum depleted mana on single target of 5.
Ignition [E] (Passive)
Ignition increases the speed output by a couple of points. Moreover after using a spell, the speed of the Dragonhunter is increased by 10% for a couple of seconds. Ignition isn't stackable on itself.
Level 1: Increases default speed by 40. Effect lasts 5 seconds.
Level 2: Increases default speed by 75. Effect lasts 6 seconds.
Level 3: Increases default speed by 110. Effect lasts 7 seconds.
Level 4: Increases default speed by 145. Effect lasts 8 seconds.
Level 5: Increases default speed by 180. Effect lasts 9 seconds.
Hail of Missile [R] (Active)
After activating the spell, the Dragonhunter fires a 8 missiles against the targeted location, each dealing high damage and a littloe stun. Before activating, the Dragonhunter needs 1 second to prepare for the massive output.
Level 1: Missiles dealing 60 Damage and stunning for 0.3 seconds each to targeted location.
Level 2: Missiles dealing 80 Damage and stunning for 0.6 seconds each to targeted location.
Level 3: Missiles dealing 100 Damage and stunning for 0.9 seconds each to targeted location.
Level 4: Missiles dealing 120 Damage and stunning for 1.2 seconds each to targeted location.
Level 5: Missiles dealing 140 Damage and stunning for 1.5 seconds each to targeted location.
Flak [T] (Passive)
Tank cannon, two projectiles with 900 range and a 0.8 second cooldown.
Level 1: 50 damage per projectile. DPS of 125.
Level 2: 80 damage per projectile. DPS of 200.
Level 3: 110 damage per projectile. DPS of 275.
Level 4: 140 damage per projectile. DPS of 350.
Level 5: 170 damage per projectile. DPS of 425.
Possible Model: Space Orc Condor
__edit: typo and possible model
Dragonhunter (5000)
Armor: 3
Movement Type: Air
Movement Speed: 290
Seeking Missile [Q] (Active)
Send two missiles towards the target in a range of 1000, each able to deal damage. If the target moves out of range, the missiles may hit the ground dealing all the damage around the targeted ground. Missiles may be shot down.
Level 1: 150 Damage per Missile, max range of 1000
Level 2: 225 Damage per Missile, max range of 1075
Level 3: 300 Damage per Missile, max range of 1150
Level 4: 375 Damage per Missile, max range of 1225
Level 5: 450 Damage per Missile, max range of 1300
EMP Orb [W] (Active)
Sends an fast moving orb towards the direction the Dragonhunter is flying. After a range of 900 it detonates in an area of 450, dealing less damage while releasing an EMP shockwave which cripples down all movement speed by 15% and armor of nearby enemy units. If the orb hits an flying hero unit before reaching the target location, all effects are doubled towards the hero being hit and mana is being consumed for additional 75 damage.
Level 1: AoE deals 50 Damage, decreasing Armor by 1, maximum depleted mana on single target of 3.
Level 2: AoE deals 75 Damage, decreasing Armor by 1.5, maximum depleted mana on single target of 3.
Level 3: AoE deals 100 Damage, decreasing Armor by 2, maximum depleted mana on single target of 4.
Level 4: AoE deals 125 Damage, decreasing Armor by 2.5, maximum depleted mana on single target of 4.
Level 5: AoE deals 150 Damage, decreasing Armor by 3, maximum depleted mana on single target of 5.
Ignition [E] (Passive)
Ignition increases the speed output by a couple of points. Moreover after using a spell, the speed of the Dragonhunter is increased by 10% for a couple of seconds. Ignition isn't stackable on itself.
Level 1: Increases default speed by 40. Effect lasts 5 seconds.
Level 2: Increases default speed by 75. Effect lasts 6 seconds.
Level 3: Increases default speed by 110. Effect lasts 7 seconds.
Level 4: Increases default speed by 145. Effect lasts 8 seconds.
Level 5: Increases default speed by 180. Effect lasts 9 seconds.
Hail of Missile [R] (Active)
After activating the spell, the Dragonhunter fires a 8 missiles against the targeted location, each dealing high damage and a littloe stun. Before activating, the Dragonhunter needs 1 second to prepare for the massive output.
Level 1: Missiles dealing 60 Damage and stunning for 0.3 seconds each to targeted location.
Level 2: Missiles dealing 80 Damage and stunning for 0.6 seconds each to targeted location.
Level 3: Missiles dealing 100 Damage and stunning for 0.9 seconds each to targeted location.
Level 4: Missiles dealing 120 Damage and stunning for 1.2 seconds each to targeted location.
Level 5: Missiles dealing 140 Damage and stunning for 1.5 seconds each to targeted location.
Flak [T] (Passive)
Tank cannon, two projectiles with 900 range and a 0.8 second cooldown.
Level 1: 50 damage per projectile. DPS of 125.
Level 2: 80 damage per projectile. DPS of 200.
Level 3: 110 damage per projectile. DPS of 275.
Level 4: 140 damage per projectile. DPS of 350.
Level 5: 170 damage per projectile. DPS of 425.
Possible Model: Space Orc Condor
__edit: typo and possible model
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