2010-12-09, 00:52:27
Here's my blunt idea of a mid tier anti air tank.
Blaster Tank (6000)
A tank which has abilities which makes it more effective against air units and a good counter against troop spammers. It's abilities focus on hitting several units and is good vs clusters, but not as focused as hunter, which specialize in killing tanks. It's also a bit versatile and can be good against ground tanks as well, but it lacks stunning capabilities vs ground. Weak vs short range tanks and tank killers. Strong vs ghost tank, tank with creep summons, creeps, Air Tanks.
HP: 6000
Armor: 6
Speed: 310
Concussion Shot (Q) (Active)
Does 300 damage pr level on a single unit and causes 50% damage on nearby units near the target. Has 1500 range. Must target a unit. Causes 2 seconds 50% slow on affected targets.
Missile Barrage (W) (Active)
Fires a small rocket hail on nearby targets within 900 range, does 250 damage pr level, also does 50% more damage against air targets and air targets get stunned for 1.5 seconds, but doesn't stun ground targets. 10 mana pr level.
Density Field (E) (Passive)
Creates an dense field around the tank which increase the damage reduction of the tank by 3% pr level. Also slows the speed of nearby air units within 900 range by 8% pr level. (Alternative instead of slow, it can do damage pr second to air units withing 900 range of the tank, maybe 70 pr level)
Unstable Blast Grenade (R) (Active)
Fires a special chain reaction grenade that causes 800 area of effect damage + 200 damage for each level. For each unit which get killed by the grenade, the killed units explodes for 400 damage + 100 damage pr level, causing an potential heavy chain reaction of explosions as the units killed by chain reaction also explodes. Effective vs enemies which uses troop command and summons, and good vs large number of creeps. Bad vs few units. 40 mana + 10 pr level.
Blaster Tank (6000)
A tank which has abilities which makes it more effective against air units and a good counter against troop spammers. It's abilities focus on hitting several units and is good vs clusters, but not as focused as hunter, which specialize in killing tanks. It's also a bit versatile and can be good against ground tanks as well, but it lacks stunning capabilities vs ground. Weak vs short range tanks and tank killers. Strong vs ghost tank, tank with creep summons, creeps, Air Tanks.
HP: 6000
Armor: 6
Speed: 310
Concussion Shot (Q) (Active)
Does 300 damage pr level on a single unit and causes 50% damage on nearby units near the target. Has 1500 range. Must target a unit. Causes 2 seconds 50% slow on affected targets.
Missile Barrage (W) (Active)
Fires a small rocket hail on nearby targets within 900 range, does 250 damage pr level, also does 50% more damage against air targets and air targets get stunned for 1.5 seconds, but doesn't stun ground targets. 10 mana pr level.
Density Field (E) (Passive)
Creates an dense field around the tank which increase the damage reduction of the tank by 3% pr level. Also slows the speed of nearby air units within 900 range by 8% pr level. (Alternative instead of slow, it can do damage pr second to air units withing 900 range of the tank, maybe 70 pr level)
Unstable Blast Grenade (R) (Active)
Fires a special chain reaction grenade that causes 800 area of effect damage + 200 damage for each level. For each unit which get killed by the grenade, the killed units explodes for 400 damage + 100 damage pr level, causing an potential heavy chain reaction of explosions as the units killed by chain reaction also explodes. Effective vs enemies which uses troop command and summons, and good vs large number of creeps. Bad vs few units. 40 mana + 10 pr level.