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Add new kick influences?
#7
I'm currently testing different approaches of solving the intentional feeder issue. Therefore I'm completely changing the point distribution again, that has been used recently to check if a player is kickable.

But I still don't have a real solution for the item selling issue. Maybe I'll add one later, when the new system proves to be viable. The new kick properties are the last thing I'll have to finish, to get the next beta version done. Then you'll be able to check this out yourself. I can't say much about the new system itself right now, because it's being worked on and changes constantly until I'm satisfied with it.
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Messages In This Thread
Add new kick influences? - by TKF - 2011-02-13, 04:07:20
Re: Add new kick influences? - by stibi- - 2011-02-13, 09:43:59
Re: Add new kick influences? - by ssl - 2011-02-13, 19:33:57
Re: Add new kick influences? - by TKF - 2011-02-16, 19:56:50
Re: Add new kick influences? - by eSVau - 2011-02-16, 20:39:38
Re: Add new kick influences? - by TKF - 2011-02-16, 23:18:18
Re: Add new kick influences? - by Exodus - 2011-02-16, 23:27:24

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