2011-03-22, 07:21:07
It seems to be a common conception that "1-top 3-middle 1-bottom" is the basic style of seperation of players during the beginning phase of a btanks game. Yet I am wondering the validity of a "1-top 2-middle 2-bottom" organization of teamates. I'm sure many players have noticed the distinct advantage that "top and bot soloers" have during the mid-game phase, they have level 10 much sooner than everyone else and much more gold to purchase better items. However this is only true because each soloer has an entire spawn to themself, while the other 3 mid players have to split 2 spawns among 3 people giving them each (if split evenly) only 66.6% of the exp/gold. Lets look at a 1-2-2 organization of players now, we find now that 3 players are given 100% exp/gold (1 soloer/2 in middle) while 2 other players are given only 50% exp/gold; however, this is only 16.6% less than the other team's 3 mid players and since all of these players are either going to have to farm agressively or take support roles it is hardly a noticeable disadvantage. But consider how influential the laners are in the latter phases of a game, having 1 more laner would basically assume an easy win assuming the skill levels of the teams are relatively equal. A 1-2-2 organization would also force the other team to either support the side lane thats being doubled (no one player can solo a competant double at the VERY beginning of the game) or face a constant threat of "Troop CP capture." However a 2v3 deficit in middle for the 1-2-2 is hardly a problem since the towers can rarely be pushed due to the vast amount of creeps and proximity of the towers to the cp itself. I haven't seen this strategy implemented but i'd like to discuss the practicallity and merit of it.