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Lane Organization
#6
Actually i'd argue that coordinated attacks are harder in the middle lane during the first 5 minutes since most people get tank cannon as their opening ability giving up gank potential for more farm so if the 2 people in middle lean towards the 5 min hull build they probalbly won't be killed. As for the tower push on the side lane, I understand your point. However the single player would rarely be able to move from the cp and farm without getting stunned/killed which is very important in making sure that the player has no income/farm. Now i've considered that the 2 mid players will have a hard time fighting a 2v3 and thus lose farm because of that; however, the 3 players in the middle will have to play extremely conservative, constantly looking over their shoulder to defend the 2v1 lane from losing tower/being captured. Every time they have to leave for either of these reasons they give the 2 players in mid free-farm. Conversely mid is very unlikely to lose tower/be captured simply due to the proximity of 3 towers over just 1 tower and the vast amount of creeps that prevent the 3 players from advancing.
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Messages In This Thread
Lane Organization - by UnifiedDoom - 2011-03-22, 07:21:07
RE: Lane Organization - by toyboatt - 2011-04-12, 14:15:31
RE: Lane Organization - by Althend - 2011-04-19, 14:04:33
Re: Lane Organization - by Velocity2k - 2011-03-22, 14:29:16
Re: Lane Organization - by UnifiedDoom - 2011-03-22, 16:36:09
Re: Lane Organization - by Velocity2k - 2011-03-22, 16:44:15
Re: Lane Organization - by Prog - 2011-03-22, 18:08:12
Re: Lane Organization - by UnifiedDoom - 2011-03-23, 00:44:20
Re: Lane Organization - by Prog - 2011-03-23, 14:14:08
Re: Lane Organization - by UnifiedDoom - 2011-03-23, 16:42:56

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