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TURTLE TANK
#2
Isn't there a new tanks thread? all of your abilities aside from ultimate have level 1 for all 5 levels too.

As for feedback. Snapper and hump don't have much synergy at all, in fact they counteract each other completely, a melee range spell with and a 800 range knockback spell you would end up messing yourself up more often than not. I can't really see its role in btanks though. Its first ability makes it a damage tank, but earth robot already does that. Its second ability makes it a close range tp ganker but thunder, goblin, and demon already do that. Its 3rd skill will probalbly hurt more than it will help, (mess up hunter ultimate, gaurd roots, heavy tank ulti, airship ulti). Lastly 600 range for a channelling ulti would probalbly just fail, the turtle hump already messes it up. Each explosion? how often do explosions occur? if its one per second 50 mana is WAY to much to be drained.
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Messages In This Thread
TURTLE TANK - by Beorn - 2011-04-08, 00:46:15
RE: TURTLE TANK - by GEN_Schwarzkopf - 2011-05-09, 03:08:59
Re: TURTLE TANK - by UnifiedDoom - 2011-04-08, 04:41:04
Re: TURTLE TANK - by Beorn - 2011-04-08, 05:29:11

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