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Balance Issues with Flying Tanks
#8
dont forget the "net" vs those air tanks, most dont pay that attention, which this item got... specially in the middle.
You are able to pick out 1 of your opponents, specially when u also have tanks with stun (of course not in the fist 10-15mins, cause its to expensive at this time) but it give u a high advantage if u use it smart..
And dont forget airtanks already have some disadvantages: a bit less hp, most no stun (heli got 2.. this tank is a bit overpowerd in beginning, and sky-fortress hold) but medivac-airship-skytank aint got stuns.
But for the speed abillity, its definettly a small advantage cause u can save the 3k gold for the speed item (with upgrade).

@psycodiver like 30% of your post is just false/crap, specially your suggestion...
"My suggestions to fix this problem:
- 2x gold cost for the affected tanks.
OR
- minus 50% speed and minus 50% hit points." dude 2x gold costs, seriously?
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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Messages In This Thread
Balance Issues with Flying Tanks - by psycodiver - 2011-04-19, 14:34:51
RE: Balance Issues with Flying Tanks - by Althend - 2011-04-19, 14:46:55
RE: Balance Issues with Flying Tanks - by TKF - 2011-04-19, 17:24:54
RE: Balance Issues with Flying Tanks - by ssl - 2011-04-19, 18:44:13
RE: Balance Issues with Flying Tanks - by eSVau - 2011-04-19, 23:35:14
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-04-20, 01:19:53
RE: Balance Issues with Flying Tanks - by LIoOoOoIL - 2011-04-20, 07:55:45
RE: Balance Issues with Flying Tanks - by progg - 2011-05-02, 22:19:46
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-05-25, 15:07:25

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