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Varying Weapon Types
#1
Right now, most of the weapons do the same sort of thing. Your buying options are typically going to be whether or not you want a high range, a high damage, or a high rate of fire. I believe there should be more of the "specialized" weapons that hurt significantly more (except in the case of vehicle-only weapons) but only target a specific type of unit. An alternative to this would be to have more weapons that can change modes (like Normal/Building and Normal/Air) where it can switch to hitting only creeps or vehicles.

For instance, there's only one creep-only weapon right now: Frost Magic. If I recall, it was changed recently to affect only creeps, but I don't think it's really strong enough for its cost to be that effective. In addition, we should try to add some more kinds of creep-only attacks: Mini-Laser (it'd be a slower attack than most lasers, more like a beam), Shrapnel, Cluster Pack. Some of them could even produce splash damage to other creeps (and only creeps if possible) to make them particularly useful against hordes. The biggest advantage the game plays out is a Trader-type who upgrades the units with remarkable speed, maybe placing a Factory or two; creep-only attacks would balance out the fight at the risk of having less to kill the attacker-type vehicles.

The other kind of weapon idea I had in mind was a few other weapons that move like Swarm Rockets do: slowly and deceptively. A lot of people choosing Swarm Rockets these days, and not just for the nice range, but because the damage doesn't affect the enemy immediately and acts as a kind of fade-attack. I'd say we should have the damage of this kind of attack slightly reduced (by 5% or something) and add a few more weapons like it. Death's Curse was sort-of slow, but the range made it negligible anyway. Perhaps weapons like Heat-Seeking Missiles or Parasite Bombs could work.

There are probably other types we can consider adding (more weapon modes) but here's a starter for the ideas.
DPS > Range, 'nuff said.
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Messages In This Thread
Varying Weapon Types - by Game Hunter - 2007-08-14, 17:04:47
[No subject] - by Game Hunter - 2007-08-24, 21:49:02
[No subject] - by TKF - 2007-08-25, 01:17:34
[No subject] - by Exodus - 2007-08-25, 01:50:34
[No subject] - by SirJoghurt - 2007-08-25, 04:30:23
[No subject] - by psycho_dmr - 2007-08-25, 05:21:52
[No subject] - by TKF - 2007-08-25, 15:45:08
[No subject] - by Bob666 - 2007-08-25, 17:02:18
[No subject] - by TKF - 2007-08-26, 01:18:52
[No subject] - by Game Hunter - 2007-08-26, 01:50:27
[No subject] - by TKF - 2007-08-26, 14:03:08
[No subject] - by psycho_dmr - 2007-08-27, 00:00:30
[No subject] - by TKF - 2007-08-27, 13:51:31
[No subject] - by Bob666 - 2007-08-27, 15:55:08
[No subject] - by TKF - 2007-08-27, 15:59:52
[No subject] - by Game Hunter - 2007-08-27, 20:27:11
[No subject] - by Exodus - 2007-08-27, 20:55:34
[No subject] - by TKF - 2007-08-29, 12:58:39
[No subject] - by Exodus - 2007-08-31, 21:58:53
[No subject] - by TKF - 2007-09-01, 01:07:57
[No subject] - by Kenny - 2007-09-06, 22:26:46
[No subject] - by Exodus - 2007-09-06, 23:05:23
[No subject] - by Kenny - 2007-09-07, 01:15:07
[No subject] - by Vomitus - 2007-09-07, 17:23:47
[No subject] - by TKF - 2007-09-07, 18:59:05
[No subject] - by Vomitus - 2007-09-07, 22:55:41
[No subject] - by TKF - 2007-09-07, 23:08:35
[No subject] - by Kenny - 2007-09-07, 23:56:10
Re: Varying Weapon Types - by TKF - 2007-10-03, 16:53:17
Re: Varying Weapon Types - by Exodus - 2007-10-03, 17:30:21
Re: Varying Weapon Types - by Tribulation - 2007-10-04, 10:06:32
Re: Varying Weapon Types - by TKF - 2007-10-20, 16:28:34

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