I try to start posting strats according to tank. Their strenghts and weaknesses. All those strageies applay to middle play.
SCOUT
Bombarment rocket
Start: bombartment rocket is most poplar and easiest to play. Since it has high damage input. Meaning it ensures it mostly kills creep or kills player. It also covers biggest scout problem (hit points). Since it shoots 1300 range u can keep safe distance with all enemy.
After this scout has 2 options.
Option one: Rush to heavy tank what he should get 10-12min mark. Its very strong strat since after 10min there u gonna get alot easy kills with rocket to get your second weapon.
Option two: Get second bombarment 5min mark. And aim pushing enemy team to more defencive and get more kills. After that depending game flow and enemy team. U can get iron hull and go what ever tank u want to. I have got hunter 22min mark with 2 bombarment what is good.
Mines
Most players play mines very bad and dont understand mine play stenghts. Mines play puts other teams to play defencivly. Your team gains more safe ground as minutes go along. Try to put mine every cooldown. Best places to put mines are center roads between middle island. Or front downhill of center flags. U can score double kills then like scout is creeping uphill at flag and enemy hely flies into mine.
U should never sell mine. Unless u have no slot to put it. Just stack mines stragical places and they guatnee later kills for you.
Usually i get swarm rockets or fire arrows as soon i get money what is 8min mark u
2 Basic magics
I have lately played this alot and i really like it. u get 2 upgraded basics + iron hull at 5 mark usually. 12-13 min heavy tank and domantion. Only problem that u have to be more careful first 5 mins not to get killed since it dont have much range. After iron hull u can play more agressivly and get kills with 2 basic magics.
Troops
It only should played to rush to ghost tank and get cps ealy. Havent practiced it much. Tho your creeps mean extra gold and exp to other team.
Electro cannon
U can get this weapon then u choosed random tank and got scout. Just need to wait 12-15 secs and voilah. Kinda play same as basic magics. U can rush to airtank with no hull at 10 min mark.
WORST builds with scout
Multibow
I really hate players who do it. It really fucks other players in middle. Since u take almost all creeps with multibow + tank cannon. They be behind in levels and gold so much. And u are so usless because u dont do any damage to enemies.
SCOUT
Bombarment rocket
Start: bombartment rocket is most poplar and easiest to play. Since it has high damage input. Meaning it ensures it mostly kills creep or kills player. It also covers biggest scout problem (hit points). Since it shoots 1300 range u can keep safe distance with all enemy.
After this scout has 2 options.
Option one: Rush to heavy tank what he should get 10-12min mark. Its very strong strat since after 10min there u gonna get alot easy kills with rocket to get your second weapon.
Option two: Get second bombarment 5min mark. And aim pushing enemy team to more defencive and get more kills. After that depending game flow and enemy team. U can get iron hull and go what ever tank u want to. I have got hunter 22min mark with 2 bombarment what is good.
Mines
Most players play mines very bad and dont understand mine play stenghts. Mines play puts other teams to play defencivly. Your team gains more safe ground as minutes go along. Try to put mine every cooldown. Best places to put mines are center roads between middle island. Or front downhill of center flags. U can score double kills then like scout is creeping uphill at flag and enemy hely flies into mine.
U should never sell mine. Unless u have no slot to put it. Just stack mines stragical places and they guatnee later kills for you.
Usually i get swarm rockets or fire arrows as soon i get money what is 8min mark u
2 Basic magics
I have lately played this alot and i really like it. u get 2 upgraded basics + iron hull at 5 mark usually. 12-13 min heavy tank and domantion. Only problem that u have to be more careful first 5 mins not to get killed since it dont have much range. After iron hull u can play more agressivly and get kills with 2 basic magics.
Troops
It only should played to rush to ghost tank and get cps ealy. Havent practiced it much. Tho your creeps mean extra gold and exp to other team.
Electro cannon
U can get this weapon then u choosed random tank and got scout. Just need to wait 12-15 secs and voilah. Kinda play same as basic magics. U can rush to airtank with no hull at 10 min mark.
WORST builds with scout
Multibow
I really hate players who do it. It really fucks other players in middle. Since u take almost all creeps with multibow + tank cannon. They be behind in levels and gold so much. And u are so usless because u dont do any damage to enemies.
Tinkermania, JustFun[est], LookRocketFlyin, UStunIKill