2011-05-18, 08:19:42
(This post was last modified: 2011-05-18, 08:37:43 by Tynkywinky.)
My turn. ….
These tactics appeal to lane play.
Best tactics in my opinion.
Scout
2 basic magic + tech mech
Start buying 2 basic magic and 1 tech mech. At 3 or 4 min mark buy an iron hull. Upgrade both basic magic and save for a stronger tank, whatever u prefer (thunder tank, airship or heavy tank)
Electro cannon
It’s kinda same as above, but without tech mech. I like this tactic a lot because electro cannons are very strong and they got a very good range (1050) u can pretty much outranges everybody except if have long range weapon. Buy a hull and upgrade electro cannon. I don’t like staying scout for too long time at lane because it has no skills that can do damage. So therefore as above save for either (thunder tank, airship or heavy tank)
Light tank
2 basic magic
This one tactic is very strong. After both basic magic have been upgrade then there are 2 options: Play defensive and save for a new tank or pimp the light tank up.
Option 1 save for new tank
When saving for a new tank it’s important to play defensive and get a lot of creep kills and hero kills if the chance is there. 1k HP should be enough to save for another tank, sometimes I’d like to buy another basic magic and 1 iron hull and then get air ship.
Option 2 pimp with items
The main goal in this tactic is to push the enemy back, and take his tower and then, if possible, take the control point.
What I like to buy with the light tank after the 2 basic magic have been upgraded are:
1. Basic magic
2. Iron Hull (Upgrade both)
3. 2 more basic magic (non of them upgraded)
The inventory is full now then it’s time to save for a tank. Again I prefer the air ship because it has fast movement and the skill “drones” can attack and “heal” u.
When you have got your “big” tank, it’s time to get some strong weapons (preferable 6k cost – sell 1 basic)
As “everybody knows” hit points are very important, therefore get a gold hull after the 6k weapon, and again sell 1 basic magic.
Helicopter
Basic magic + tech mech / Light plasma gun / Molotov cocktail + tech mech
All of the three tactics are quite similar, that's why I want to write all together.
With the helicopter, I would not buy a new tank fast, but instead continue to purchase weapons and Hulls. Helicopter has "speed" that makes it good.
After startup, I prefer either to buy a weapon for the 2k or buy 2 basic magic. It is up to yourself what you prefer. Then buy an iron hull. Buy a 2k weapon or 2 to basic magic. Then steel hull, and finally fill the last or the last two slots out with one or two 2k weapon(s)
OBS! Always upgrade the item before you buy a new one.
After that you must buy a big tank. Then swap the weapons out slowly with strong weapons (preferable weapons worth 6k gold) and swap iron hull out with a gold hull.
Medivac
Molotov cocktail
Upgrade Molotov cocktail and buy another Molotov cocktail. Upgrade it and buy an iron hull. After that save for tank.
Basic magic + tech mech
You can either be a fighter or a farmer.
Fighter – Upgrade basic magic, buy 2 more basic magic then an iron hull. Upgrade all of it then buy 2 more basic magics and save for a tank.
Farmer – Upgrade basic magic and buy another basic magic and upgrade it, save for tank.
Multibow
Upgrade multibow and save straight for airship - no biggie. Skills: use tank cannon, superthrust and decoys.
Antigrav – Same tactic as medevac.
Research plasma cluster, EMP and tank cannon.
Demolisher
Multibow
Upgrade multibow and buy light plasma gun, upgrade it and save for tank.
Basic magic
Upgrade basic magic, buy another basic magic and upgrade it. Buy light plasma gun and an iron hull – upgrade both and save for tank (thunder tank or air ship) for quick domination.
Spells: I prefer using artiellery-shot, mines and tank cannon vs ground tanks and vs air tank I use jet wave, mines and tank cannon.
To kill a scout, light tank or helicopter fast at about 5-6 min mark you need to research artielly-shot+mines only till lvl 4 that is vs ground tanks. Versus air tanks it’s pretty much the same, just research jet wave + mines. At level 4 you will be able to kill them very quickly, just place a mine and wait for enemy to trigger it, when it has been triggered then use either artielly-shot or jet wave which will result in 1 kill.
These tactics appeal to lane play.
Best tactics in my opinion.
Scout
2 basic magic + tech mech
Start buying 2 basic magic and 1 tech mech. At 3 or 4 min mark buy an iron hull. Upgrade both basic magic and save for a stronger tank, whatever u prefer (thunder tank, airship or heavy tank)
Electro cannon
It’s kinda same as above, but without tech mech. I like this tactic a lot because electro cannons are very strong and they got a very good range (1050) u can pretty much outranges everybody except if have long range weapon. Buy a hull and upgrade electro cannon. I don’t like staying scout for too long time at lane because it has no skills that can do damage. So therefore as above save for either (thunder tank, airship or heavy tank)
Light tank
2 basic magic
This one tactic is very strong. After both basic magic have been upgrade then there are 2 options: Play defensive and save for a new tank or pimp the light tank up.
Option 1 save for new tank
When saving for a new tank it’s important to play defensive and get a lot of creep kills and hero kills if the chance is there. 1k HP should be enough to save for another tank, sometimes I’d like to buy another basic magic and 1 iron hull and then get air ship.
Option 2 pimp with items
The main goal in this tactic is to push the enemy back, and take his tower and then, if possible, take the control point.
What I like to buy with the light tank after the 2 basic magic have been upgraded are:
1. Basic magic
2. Iron Hull (Upgrade both)
3. 2 more basic magic (non of them upgraded)
The inventory is full now then it’s time to save for a tank. Again I prefer the air ship because it has fast movement and the skill “drones” can attack and “heal” u.
When you have got your “big” tank, it’s time to get some strong weapons (preferable 6k cost – sell 1 basic)
As “everybody knows” hit points are very important, therefore get a gold hull after the 6k weapon, and again sell 1 basic magic.
Helicopter
Basic magic + tech mech / Light plasma gun / Molotov cocktail + tech mech
All of the three tactics are quite similar, that's why I want to write all together.
With the helicopter, I would not buy a new tank fast, but instead continue to purchase weapons and Hulls. Helicopter has "speed" that makes it good.
After startup, I prefer either to buy a weapon for the 2k or buy 2 basic magic. It is up to yourself what you prefer. Then buy an iron hull. Buy a 2k weapon or 2 to basic magic. Then steel hull, and finally fill the last or the last two slots out with one or two 2k weapon(s)
OBS! Always upgrade the item before you buy a new one.
After that you must buy a big tank. Then swap the weapons out slowly with strong weapons (preferable weapons worth 6k gold) and swap iron hull out with a gold hull.
Medivac
Molotov cocktail
Upgrade Molotov cocktail and buy another Molotov cocktail. Upgrade it and buy an iron hull. After that save for tank.
Basic magic + tech mech
You can either be a fighter or a farmer.
Fighter – Upgrade basic magic, buy 2 more basic magic then an iron hull. Upgrade all of it then buy 2 more basic magics and save for a tank.
Farmer – Upgrade basic magic and buy another basic magic and upgrade it, save for tank.
Multibow
Upgrade multibow and save straight for airship - no biggie. Skills: use tank cannon, superthrust and decoys.
Antigrav – Same tactic as medevac.
Research plasma cluster, EMP and tank cannon.
Demolisher
Multibow
Upgrade multibow and buy light plasma gun, upgrade it and save for tank.
Basic magic
Upgrade basic magic, buy another basic magic and upgrade it. Buy light plasma gun and an iron hull – upgrade both and save for tank (thunder tank or air ship) for quick domination.
Spells: I prefer using artiellery-shot, mines and tank cannon vs ground tanks and vs air tank I use jet wave, mines and tank cannon.
To kill a scout, light tank or helicopter fast at about 5-6 min mark you need to research artielly-shot+mines only till lvl 4 that is vs ground tanks. Versus air tanks it’s pretty much the same, just research jet wave + mines. At level 4 you will be able to kill them very quickly, just place a mine and wait for enemy to trigger it, when it has been triggered then use either artielly-shot or jet wave which will result in 1 kill.
Free tinker & free oil for airships!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!