2011-05-18, 15:31:40
HELICOPTER
Light plasma gun
Its my favorite start strategie in middle. heli flying gives u flexibility and great double stun skills give u kills vs ground. Main thing what u have to learn using this weapon staying max range that your weapon hits creep wave first creeps. If u see scout in middle know level 2 rocket + bombs kill it.
Main weakness this build is then oposite team is double bombartment team. And your team has tinker so it will make for u very hard to creep.
I like to follow this build with electro cannon or swarm rockets before iron hull and go for heavy or goblin.
Bombartment
I personally havent played this build since i hate longranged noobs. But after 5 min then heli gets second bombatment he becomes real deadly. Stun + 2 bombartment makes your creeping to hell.
Starshooter
This strat works best on lane play since u get second shooter before 3-4 min. And with 2 starshooter u can go to straight to tank. Starshooters tend to creep really well and stick to one target.
Basic cannon
This is fighter build .. it realies quick stun and run in burst damage to finish enemies quickly.
Main problem is people stick with helis 2 long and aint much useful for team. low hp and not so great utils vs mid tanks is the key why teams with lesser tanks loose cps.
Skills take rocket, tank cannon, bombs then 2 or more ground tanks in middle and speed+ rocket then 2 or more air in middle.
Light plasma gun
Its my favorite start strategie in middle. heli flying gives u flexibility and great double stun skills give u kills vs ground. Main thing what u have to learn using this weapon staying max range that your weapon hits creep wave first creeps. If u see scout in middle know level 2 rocket + bombs kill it.
Main weakness this build is then oposite team is double bombartment team. And your team has tinker so it will make for u very hard to creep.
I like to follow this build with electro cannon or swarm rockets before iron hull and go for heavy or goblin.
Bombartment
I personally havent played this build since i hate longranged noobs. But after 5 min then heli gets second bombatment he becomes real deadly. Stun + 2 bombartment makes your creeping to hell.
Starshooter
This strat works best on lane play since u get second shooter before 3-4 min. And with 2 starshooter u can go to straight to tank. Starshooters tend to creep really well and stick to one target.
Basic cannon
This is fighter build .. it realies quick stun and run in burst damage to finish enemies quickly.
Main problem is people stick with helis 2 long and aint much useful for team. low hp and not so great utils vs mid tanks is the key why teams with lesser tanks loose cps.
Skills take rocket, tank cannon, bombs then 2 or more ground tanks in middle and speed+ rocket then 2 or more air in middle.
Tinkermania, JustFun[est], LookRocketFlyin, UStunIKill